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Big Bang Bar - The Complete Story
Big Bang Bar was
one of the last (and greatest) pinball machines Capcom created before they
closed the doors on their pinball division in 1996. The story about this
unique machine is another sad chapter in pinball history, particularly with
demise of nearly all pinball manufacturers in the mid to late 1990's.


The 1990's were not kind
to Pinball. In fact, with the demise of arcades and shift to console games
for the home, Pinball was hanging on for dear life.
Perhaps Capcom, a massive world class game developer with smash hits such as
Street Fighter thought they could make an impact. Sadly it didn't work out.
Their pinball division only lasted two years (1995&96). But the games they
created during this short timeframe were completely unique and not based on
a hit movie or television show. What's more, Capcom's pinball machines tend
to stand out from the crowd with their bright vibrant artwork. It's sort of
like pinball meets arcade game from a color point of view!
In it's two year lifespan, Capcom created six titles, four of which went
into production (Airborne, Flipper Football, Pinball Magic & Breakshot) and
two that only reached the prototype stage (Big Bang Bar & Kingpin). None of
Capcom's titles ever achieved impressive sales figures (around 1000 units
each).
Although fully functioning, only 9 Kingpins and 13 Big Bang Bar's were
built. Capcom closed their pinball division due to lackluster sales and
these two machines were never put into production. In collector circles,
these are some of the most prized (and expensive) games one can collect. All
9 Kingpins and 12 Big Bang Bar's are still firmly in collectors hands. One
BBB was destroyed in a fire.


First of all, Big Bang Bar
is undoubtedly one of the strangest, most unique games ever built. It's
original, witty, funny, challenging, and even strangely erotic at times! If
you can imagine a fantasy outer space strip club, that's about the feeling
of it. Sort of like Star Wars meets Strip Tease.
Originally to be titled "Mars, The Red Planet" BBB was revolutionary for
it's time. It featured 15 stacked modes, meaning you could play multiple
modes at the same time, plus the final wizard mode, where all the lights
turn off in the game except for the black light! There's also a magnetic
ball diverter that splits the balls to both sides of the playfield during
muti-ball instead of shooting them out of just one place!
The sound in BBB is particularly noteworthy (especially the bass). That's
because each speaker is encased in it's own cabinet, as opposed to being
simply mounted on a speaker panel. The bouncer guy you hear during the game
was actually the security guard at Capcom, and the sultry woman's voice was
none other than Mark Ritchie's secretary! (Mark was the manager of Capcom's
pinball division at the time).
BBB is such a cool shade of purple, which is really unusual for a cabinet
color choice. According to our sources, purple was chosen because it was the
favorite color of designer Rob Morrisons wife! There's also the
electro-luminescent arrow stickers mounted to the underside of the ramp!
These were incredibly expensive in their day, and priced out at $85.00 - for
each sticker! Additionally, Rob Morrison was a competition Jet Ski racer at
the time, so if you happen to find the "Racer X" plastic on the playfield,
this was his nickname.


BBB was so well received
that it seemed Capcom's fortunes were finally about to change. But with
pinball players on the decline, Bally/Williams wasn't about (or couldn't
afford) to let Capcom take away more market share. There are rumors that
Bally wouldn't allow their distributors to also carry Capcoms product.
Shortly after the public debut of BBB at the 1996 pinball expo the decision
was made to close Capcom's pinball division. Had pinball playing been alive
and stronger at the time, the story may have had a happier ending.
Interestingly enough, Williams bought two of the BBB prototypes and took
them apart to see if they could build a similar game on their WPC platform.
The project got as far as the whitewood stage but was canceled when it was
determined the game would be too cost prohibitive to build.
In 2004, Illinois
Pinball announced plans to remake this historic game through a licensing
arrangement (by name only) with Capcom. (Interestingly, Capcom still has the
exact same logo they used for their pinball machines, although their core
function is still producing hit video games such as Resident Evil).
Although IPB was reported to have numerous challenges along the way with
cost overuns and such, (one can imagine the scope of putting together such a
project) the result is a masterpiece. The reproduction is for all practical
purposes identical and true to the original down to the very last decal,
artwork and plastic.
Although originally intended to be a run of 101 machines, the final count
rests at 183 with each machines serial # designated by a brass plate where
the price card normally sits.


Please call us for pricing.
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