Tempest Cocktail

Mfr. Date:  1980 - Atari

Type:  Cocktail / Vector (Less than 500 Cocktail units were ever produced.)

   

Summary & Gameplay:  You control a yellow crab-shaped shooter that travels along the outside rim of different 3-dimensional tunnels, shooting enemies down the alleys of the tunnel while avoiding any coming up. The tunnel takes on many different forms, and the shooter has a special "superzapper" that enables it to kill all enemies present in the tunnel!

You are given a vanishing-point perspective from the top, looking down into a geometric shape. The shapes vary from a line, to a triangle, to a circle, to more complex shapes. Enemies enter from the bottom and work their way up towards the top. Collision with an enemy or an enemy's shot is fatal.

A level is cleared when all the enemies have been destroyed, or the only enemies left are the red shooters that have reached the top of the tunnel. When proceeding to the next level, shoot and destroy, or avoid, the green spikes that are left over, as a collision with them is fatal.

The superzapper will destroy all the enemies on screen the first time it is used. The second time has a much more limited effect. The superzapper will not work a third time. However, the superzapper recharges itself at the start of each new level. The final levels of the game are the green, which begin at level 81.  If you've seen them, then you probably already own this game... or should!

Tempest is one of the most popular arcade games ever built, and has an almost cult-like following to this day! Either you love playing it, or you don't.  Tempest is highly sought after by collectors, so grab this one while we have it!

Interesting Side Note:  Tempest was chosen as the first arcade game to have its source code openly documented by enthusiasts of the game. It was coded in 6502 assembly language.

According to a video clip off of the Playstation "Arcade's Greatest Hits: Atari Collection 1", the original idea for Tempest came to Dave Theurer in a nightmare about creatures or monsters crawling up from a hole in the ground.

Originally called Vortex in the prototype stages, this was Atari's first color vector game. Supposedly, the original creators were trying to develop a 3-D monster game. They were not very happy with the finished product since they wanted even better graphics but were unable to achieve their goal with the technology at the time.

The fact you can earn 40 free games with a certain score was the fault of developer Dave Theurer himself. He had created a special security code to protect against piracy which checked the placement of different objects. If the objects were not in the correct place, the game would shut down. Before the game was shipped, however, Theurer, who would fuss over minute details, noticed an Atari logo was off-center. He adjusted it slightly. This small change caused the code to malfunction and the player to earn 40 free credits if a certain score was reached.

(Multi-Tempest Kit - Play Different Versions of Tempest!)

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Price: $ 2395  Add $ 200 for the Multi-Tempest Kit! (Installed)

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